This article will be covering the major features along with the patch notes for SWTOR Game Update 7.1 “Digging Deeper”, which releases on August 2nd.

Table of contents

Major New Features in SWTOR Update 7.1

Most of what’s coming with 7.1 was initially announced as part of the Legacy of the Sith expansion, but we ended up getting a fraction of that when 7.0 was actually released, making it easily the smallest expansion so far. On its own, Update 7.1 is quite large and rivals some of the biggest patches the game has ever seen.

Before we get into the major features, I want to clarify that we will not be getting a new crafting tier with 7.1. It seems to me that BioWare plans to do a (much-needed) revamp for crafting, so we’ll be stuck with the current grade 11 tier, including augments and BioChem items for a good while longer.

New R-4 Anomaly Operation

The R-4 Anomaly Operation is available in SM and VM exclusively in 8m (no 16m) and contains 4 bosses. You’ll be fighting these bosses on a Mass Shadow Generator space station.

The story picks up after the Dxun operation, and you’ll need to complete the story mission for Dxun (Nature of Progress) in order to gain access to the story mission for R-4 Anomaly. You can play the Operati

In VM, Lord Kanoth has a very small chance to drop a very cool mount called Wings of Nihrot.

R-4 Anomaly extremely rare Wings of Nihrot new Mount

There is a firey visual effect over the main part of the wings as well. The top and bottom wings actually look the same but are just at different points in the visual effect. Guides on both SM and VM of R-4 Anomaly will be out soon!

New Gear Tiers and Mods

As of 7.1 everyone has access to higher tiers of endgame gear. Those that choose to prog on the new raid will have access to blue and purple gear ranging from 332 to 340 while players that stick to FPs, old operations, SM R4, and solo content (basically group finder and conquest stuff) will be able to obtain green and blue gear up to 330.

PvPers also have access to a new tier of 328 gear and gear for all players will continue to be capped at 328 inside warzones and arenas.

SWTOR Update 7.1 Gear Power Ceiling and Tier Changes

Mods will be available for purchase at 328 and 330 iRating after completing specific missions for a pair of fugitive Rodians on the Fleet. It’s possible we’ll eventually be able to purchase 340 gear from them as well, but that won’t be coming with 7.1.

Manaan Daily Area

We get the new daily area on Manaan complete with additional Imperial and Republic story arcs. At this time it’s unclear how long the new story on Manaan will be, but I wouldn’t expect anything too major.

My gut tells me that it’ll just be presenting the daily missions like Oricon, but more recent dedicated daily areas like Iokath and Ossus have had more extensive stories.

Screenshot of Manaan's Daily Area in SWTOR 7.1

The dailies were available for testing on the PTS. They didn’t take very long to do and felt similar to CZ-198 and Ziost in terms of length.

The different areas are also pretty visually distinct and are quite beautiful, in my opinion. Manaan should offer a refreshing change of pace for players that do a bunch of dailies.

Unfortunately, in order to gain access to the daily missions on each toon, you’ll need to have completed the Manaan storyline released with the 7.0 update. This isn’t technically out of the ordinary, but it’s been less of an issue in the past because of the convenient mission skips that BioWare has included in the past.

For example, you don’t have to do Ziost and Iokath on every toon if you do the Inflection Point mission. Hopefully, BioWare addresses this soon by granting you access so long as you have completed the story on at least 1 toon (like via achievements) or by just completely decoupling the daily missions themselves from the story.

Manaan will also feature its own reputation system and vendor with a bunch of goodies including an adorable turtle pet!

New mini pet, available in 7.1

Check out my PTS preview for a full list of rewards you can purchase from the new reputation vendor and stay tuned for my guide on the Manaan daily area!

Digging Deeper Story

In addition to the Republic and Imperial story arcs on Manaan, we get more story about Malgus, Elom, and the Twi’lek padawan from the Disorder trailer named Sa’haar Kateen.

Sa'haar Kateen in a shot from the Disorded cinematic trailer for Legacy of the Sith

Just like the new story on Manaan, we don’t have any information about how long it will be. I suspect that it will be similar in length to a Chapter, but again, we just don’t know.

It wasn’t even confirmed that we’d be getting new story content at all with 7.1 until the announcement from a couple of weeks ago that Charles Boyd would be leaving BioWare.

Given that the focus of 7.1 has almost entirely been about the new raid and daily area, not the story, I recommend keeping your expectations low.

Combat Style Balance Changes

BioWare has said that they plan more balance changes for future patches (hopefully at a much faster rate), but 7.1 brings a preliminary set of changes that will focus on many of the most egregious with DPS balance including:

  • Major nerfs to Rage / Focus and Fury / Concentration damage output
  • Nerfs to Marauder / Sentinel survivability in PvE
  • Major buff to Carnage / Combat PvP mobility and very minor buff to damage output
  • Minor nerf to Fury / Concentration PvP mobility
  • Minor nerfs to Virulence / Dirty Fighting damage output
  • Minor buffs to Engineering / Saboteur damage output and survivability
  • Buffs to Arsenal / Gunnery and Innovative Ordnance / Assault Specialist damage output
  • Major nerf to Vengeance / Vigilance AoE damage
  • 1 new tactical item for Carnage / Combat
  • 3 new tactical items for Mercenaries / Commandos

Together, the changes do more to bring down the power level of the strongest DPS specs in the game such that the practical ceiling for damage output and survivability is a bit lower while the floor for the worst-performing DPS specs is higher. There were additional changes made to the announced specs compared to what was available on the PTS.

Jedi vs Sith duel - cinematic shot

Thankfully, the better gear we’ll be getting will likely at least mostly eliminate the major viability issues that existed in 7.0.2 whereas the nerfs are enough to wrangle in damage output at the high end.

Practically all of the mDPS feel pretty capable, but a lot more needs to be done at the low end to narrow the overall difference between output among the different disciplines.

In particular, rDPS almost always perform considerably worse than mDPS. The only outliers to this trend in 7.1 will be Carnage / Combat and Lightning / Telekinetics. All of the other mDPS are pretty comparable to each other while all the other rDPS are far too weak, but also offer similar numbers to each other.

BioWare needs to buff the damage output of rDPS and Carnage / Combat up to like where Lightning / Telekinetics is currently performing and then every discipline will be viable. The differences in AoE and burst capabilities between DoT and burst specs are more than enough to convince players to switch disciplines depending on the fight.

Tank and healer performance is also too unbalanced with Assassin / Shadows being too squishy while Operatives / Scoundrels provide too much AoE healing compared to what the other disciplines in those roles are capable of. I think this might have been intentional given the performance and popularity of those disciplines in prior expansions since the same is also true for how some DPS specs have been balanced this expansion, like Rage / Focus, Fury / Concentration, and Engineering / Saboteur. It’s possible we might see a narrower spread in terms of tank and healer performance as well; hopefully sooner rather than later.

You can read a more detailed breakdown of the balance changes to each Combat Style and Discipline in my dedicated articles from PTS 7.1.

Nar Shaddaa Nightlife Event returns

The Nightlife casino event has returned to Nar Shaddaa; it will run from August 2nd to September 13th. You’ll be able to get a new set of Karagga-themed purple and gold weapons available from the Emperor’s Grace slot machine.

New Nar Shaddaa Nightlife 2022 rewards

Typically, BioWare has made it so new items that only drop from the slot machine are available for purchase with Golden Certificates in the following year.

If you missed out on getting these sick shades from last year’s Nightlife event, they’ll likely be available for purchase with Golden Certificates this time around.

Cosmetic Armor

A boatload of cosmetic armor will be available in 7.1 coming from 3 major sources: endgame gear, specialty goods vendors on planets, and the Cartel Market.

Endgame Gear

Dyable, moddable shells of the Thyrsian gear (same model as Decurion gear) will be purchasable for credits and WZ-1 commendations.

 Thyrsian gear

In addition, there are 3 sets of dyeable, moddable shells that each come in four different color / VFX variations. You’ll be able to purchase them using the new currencies from the R-4 Anomaly Operation; they act as something to work toward after you’ve finished gearing. 1 of the sets is from SM while the other 2 are from VM.

Hazardous Excavator Set
Hazardous Excavator Set

Check out my preview on 7.1 gearing for a more extensive look at all of the different armor sets from R-4 Anomaly.

Planetary Specialty Goods Vendors

On each of the original planets, there is a Specialty Goods vendor next to all the rest of the vendors. For the past decade, these vendors have been extremely underutilized, only offering a few specific pieces of blue gear in exchange for credits.

With 7.1, each of these vendors will sell a unique series of 8 armor sets based with 1 based on each of the Origin Stories. Each piece will cost 200k credits.

New Armor Sets available at the Planetary Specialty Goods Vendors in SWTOR Patch 7.1
Alderaan Armors, Source: TodayInToR

These sets have been available in the game before, but they’ve never been as easy to obtain. Check out TodayInToR’s article for a PTS preview of all the armor sets you’ll be able to purchase in 7.1.

Cartel Market

Several Cartel Market items will be coming in (or around) 7.1.

Cartel Market Items from SWTOR 7.1: Imperial Reaper (left) and Headstrong Apprentice (right)
Imperial Reaper (left) and Headstrong Apprentice (right)

Check out my full preview of the new 7.1 CM items we were able to see on the PTS 7.1.

It’s unlikely that all of the items we saw on the PTS will be available as soon 7.1 is released. It’s also likely that there will be other items for sale that were not present on the PTS, including ones that aren’t visible in collections, like dyes and decos.

UI and UX updates

Update 7.0 gave us a small UI update mostly focusing on the character sheet and all tabs within it. Patch 7.1 continues to add new and improves several old elements.

Updates to Outfitter

The Outfitter tab will feature the same controls that have been present in the preview window (including the ability to drag your character around). It also features a reworked scrollable list of outfits.

Outfitter Improvements coming with SWTOR Update 7.1

Combat Styles Icon Color Selection Wheel

Starting with 7.1 you will be able to choose a different color for the Combat Styles symbols. You can select from three predefined presets or create a completely custom color scheme.

Combat Styles Icon Color Selection Wheel

Chat Text size

The size of the text in the chat windows can not be scaled all the way up to 60. Before 7.1 the maximum size was 30.

Chat window and maxumim font size improvements for 7.1

Subtitles colors

While on the topic of accessibility, BioWare has one more change coming with 7.1 – the ability to customize the background and color of the subtitles in cutscenes.

Subtitle - NEW with different color

Guild Commendations rewards changes

The amount of Guild Commendations awarded for completing a guild conquest target in 7.1 is increased by ten:

  • Small Yield Rewards 80 (up from 70)
  • Medium Yield Rewards 90 (up from 80)
  • Large Yield Rewards 100 (up from 90)

For guilds that complete their conquest target each week, this will result in an additional 40 Guild Commendations per month, which should enable older, active guilds to more easily purchase the perks they want.

Malgus Stronghold Decoration Portrait Giveaway

BioWare has given a free code that every player can use to claim a free portrait of Darth Malgus to hang on the walls of their strongholds.

To redeem it, go to swtor.com/redeem-code, The code is “LOTSMALGUS”.

Malgus Stronghold Decoration Portrait Giveaway announcement

This code is available until August 8th and was announced at the start of the 7.1 Livestream BioWare hosted on July 28th.

Charles Boyd leaving

While a news like this is not technically part of the Update, I think it’s important to note that this is the final update for SWTOR with Charles Boyd as Creative Director.

BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7.1 and there will be several people that will take on the lead roles in the dev team:

  • Eric Musco, Lead Producer
  • Ashley Ruhl, Narrative Director
  • Caitlin Sullivan Kelly, Lead Writer
  • Alan Copeland, UX Director
  • George Smith, Gameplay Design Director

Whether we will see the game take on a different path and direction after Charles’ departure or the new team leads plan to continue on the same path, we will have to wait and see.

SWTOR Game Update 7.1 Patch Notes (Official)

Due to various item changes, all the GTN auctions will be marked as expired. These items will be returned to players’ character mailbox which listed the sale. They can be relisted normally after the maintenance. More information in this post.

General

  • Increased the number of Guild Commendations given when a Guild meets their Conquest Target:
    • Small Yield Rewards 80 (up from 70)
    • Medium Yield Rewards 90 (up from 80)
    • Large Yield Rewards 100 (up from 90)
  • Added more options to customize subtitles. Amongst the new options, players can now do the following:
    • Increase the subtitles scale further than you could previously.
    • Change the color of the text
    • Add a background and change its color
  • Rested Experience now correctly increases when a character is logged out in a rest zone.
  • It is now possible to see weapons when inspecting a character in the Outfit Designer.
  • Augments now function in level shifted content, with their stats scaling appropriately.
  • Alacrity, Accuracy and Shield Chance are no longer scaled by the level shift system outside of PvP.
  • The Field Respecialization Legacy Perk now appears as an unlock option in the Character window for eligible players.
  • Improved the visibility of the materials received in the Deconstruction window.
  • Updated the colors of the Level and Class in the Character Selection screen to increase readability.
  • A new Loadout is no longer created when closing the Loadout window while creating a new one.
  • The Loadout Character preview is now updated when selecting different Loadouts.
  • NPCs and item names no longer exceed the header section of the Loot window.
  • There is no longer a circle when hovering the mouse over the Loadout button of the Character Sheet window.
  • Equipped tunings are now properly displayed when previewing characters from the Character Sheet window.
  • Fixed an issue where Tacticals of players with 15 empty inventory slots were swapped with ship equipment or sent via mail when changing Loadouts.
  • Preview window controls have been added to the Character Sheet window. It is now possible to move around the character and toggle between idle and combat stance.
  • The next and previous buttons in the Outfitter window now work correctly.
  • Armor pieces are now colored immediately after a dye module is applied.
  • The “weapon not equipped” error message is no longer displayed even if the player equips a weapon.
  • Fixed overlap issues in the Loot window.
  • The currency tab no longer shows the PvP Season Tokens if the player does not possess any.
  • Fixed several typos within the game.
  • Fixed several sound effects issues within the game.
  • Currency bags now correctly mention the new name of the currencies.
  • The environment no longer disappears when moving the camera in the following locations:
    • Satellite Control Tower Level 2 area of Balmorra
    • North-western side of the Upper Promenade on Nar Shaddaa
  • Imperial Turrets are no longer floating at the entrance of the Imperial Lodgment on Belsavis.
  • Equipped relics no longer display the upgraded item icon (green arrow) in the Quickbar.
  • Fixed an issue where Abilities were not added to the Quickbar of boosted characters.
  • Customizations are locked and cannot be changed when going back to the “Choose your origin story” screen, as intended.
  • The Gunslinger’s animation is now correctly displayed in the Origin Story screen of the Character Creation window.
  • Renamed the Guild Perk “Operations Profiteer” to “Operations Smuggling”.
  • Players wielding two weapons can no longer unequip their main hand weapon while being polymorphed.
  • Weapons with the special visual effect “On fire” no longer trigger the animation when the character uses Abilities that do not require the weapon.
  • Anniversary vendors now sell Galactic Starfighter paint jobs based on factions.
  • There is no longer a “Subscribe now to start building your stronghold today!” message when a subscriber interacts with the following Strongholds in the Stronghold Directory:
    • Carrick Station Penthouse
    • Vaiken Spacedock Penthouse

Cartel Market

  • The Cartel Market window is now always available when Syndicate Plans are turned in while the Welcome window is open.
  • Fixed the following issues on the Baby Progenitor Feeding Tank decoration:
    • There is no longer a floating piece when activating the crane on the Baby Progenitor Feeding Tank
    • Fixed the texture issue on the exterior walls of the Baby Progenitor Feeding Tank
    • Players are no longer stuck between the crate and fence of the Baby Progenitor Feeding Tank
  • The Reforged AD-1 Assault Cannon is now correctly listed on the Cartel Market and Collection visuals of the “10th Anniversary Reforged Weapons Set”.

Items + Economy

  • Following 7.0 changes to Itemization, we’re removing the Tactical items listed below from vendors and characters’ inventories. The items will be converted to 6,595 credits upon the player logging in after 7.1 maintenance.
    • Sonic Heal
    • Missile Backblast
  • Fixed the following issues on Valkorion’s Armor Set:
    • Fixed a visual issue on Valkorion’s right boot while in combat stance on Body Type 1.
    • Valkorion’s Gauntlets no longer stretch with the character’s weapon when in combat stance.
  • Fixed texture and clipping issues on the Steadfast Master’s Wraps for all body types.
  • Fixed a texture issue on the Apprentice Pummeler’s Greaves MK-2.
  • Fixed an issue where animations trigger visual issues on the Midnight Racer’s Chestguard for all body types.
  • The Arctic Trooper’s Helmet now has voice modulation.
  • Defiant Asylum Helmet MK-26 now correctly hides hair when equipped on Male and Female Republic characters.
  • Updated the Locked and Loaded Package tooltip
  • Updated the Vicious Thirst Legendary item tooltip to clarify its effect:
    • “Dealing damage with Vicious Slash, Massacre and Sweeping Slash adds a Vicious Thirst stack to their target, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.”
  • Bag of Daily Matrices’ tooltip now correctly mentions “Daily Resource Matrices” instead of “Aquatic Resource Matrices”.
  • Removed the mention of Amplifiers from the Amplifier Champion’s tooltip to avoid confusion as this system was removed with 7.0.
  • Weapons on the GTN now correctly display damage in their tooltip.
  • Updated the description of the following items to correctly mention those can be found at the Spoils of War vendors on Fleets:
    • RPM-13
    • OEM-37
  • Updated the icon of the following items to make them easier to distinguish:
    • Valkorion’s Crown
    • Valkorion’s Gauntlets
  • Added icons for the Bounty Hunter version of the Hutta Battler Armor Set.
  • Updated the icons of the Trooper version of the Mantellian Protector Armor Set.
  • Restored the Legendary Implants color scheme for readability:
    • Red – Critical
    • Green – Alacrity
    • Yellow – Accuracy
    • Blue – Tank Stats
  • Removed the unusable Galactic Command Crates from the game.
  • Opening Grade 10 Treasure Hunting Lockboxes before Level 80 no longer drop Level 80 items.
  • Items from Onslaught Equipment Caches no longer contain Amplifiers.
  • Renamed the “Bag of Daily Matrices” to “Bag of Daily Resource Matrices”.
  • The Tionese gear pieces now display the proper visuals based on the player’s faction.

Combat Styles

General

  • Added the following new Tactical items to the Supplies vendor on the Fleet:
    • Commando – Combat Medic / Mercenary – Bodyguard:
      • Kolto Vapors
        • The Kolto Pods left by Kolto Missile / Kolto Bomb last a second longer and heal for an additional 5%.
    • Sentinel – Combat / Marauder – Carnage
      • Shard of Mortis
        • Dealing damage with Massacre / Blade Rush grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 25% and the rage / focus cost of your next Massacre / Blade Rush increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn’t Massacre / Blade Rush, generating 1 rage / focus per stack removed.
    • Commando – Gunnery / Mercenary – Arsenal
      • Gyroscopic Stabilizers
        • Reduces the cooldown of Death From Above / Mortar Volley by 20 seconds. Death From Above / Mortar Volley deals 25% more damage to targets affected by your Heat Signature / Gravity Vortex.
    • Commando – Assault Specialist / Mercenary – Innovative Ordnance
      • Magnetic Resonance
        • Exploding Thermal Detonator / Assault Plastique early with Mag Shot / Mag Bolt causes your next Power Shot / Charged Bolts to deal additional Elemental damage.
  • Fixed an issue where players don’t have access to their initial Combat Style/Origin Story and ship when adding a second Combat Style.

Combat Style Changes

Vanguard

  • Shield Specialist
    • Pulse Cannon now correctly receives 40% of damage increase from Pulse Engine.
    • Ion Overload now applies shock to all targets hit by High Impact Bolt.
  • Plasmatech
    • Tactical Strike – When dealing AoE damage the primary target no longer gets hit twice.
  • Tactics
    • Vanguard now correctly builds Energy Lodes at level 73.
    • Kill Zone – When dealing AoE damage the primary target no longer gets hit twice.
    • Ricochet Rounds – When dealing AoE damage the primary target no longer gets hit twice.

Powertech

  • Shield Tech
    • Ion Overload now applies shock to all targets hit by Railshot.
  • Pyrotech
    • Open Flame – When dealing AoE damage the primary target no longer gets hit twice.
  • Advanced Prototype
    • Powertech now correctly builds Energy Lodes at level 73.
    • Heat Zone – When dealing AoE damage the primary target no longer gets hit twice.
    • Retractable Refresh – When dealing AoE damage the primary target no longer gets hit twice.

Commando

  • Gunnery
    • Increased the critical damage bonus given by the Deadly Cannon passive to 30% (up from 15%)
    • Increased the critical hit chance bonus from Rotary Cannon to 10% (up from 5%)
    • Boltstorm heat cost has been reduced to 16 (down from 20)
    • Vortex Bolt heat cost has been reduced to 10 (down from 12)
    • Increasing the damage bonus from the Tracing Residue mod to 10% (up from 5%)
  • Assault Specialist
    • Increased the bleed damage of Serrated Bolt by 16%
    • Increased Elemental attack bonus damage on bleeding targets gained from Relentless Assault passive to 5% (up from 3%)
    • Changed the functionality of the “Incendiary Ignition” mod from giving more ticks of Combustible Gas Cylinder to increasing its damage on targets affected by Incendiary Missile.
    • Increased the periodic damage bonus from the Slow Burn mod to 30% (up from 25%)
    • Explosive Round now generates 2 stacks of Supercharge when used with Hyper Assault Rounds

Mercenary

  • Arsenal
    • Increased the critical damage bonus given by the Target Tracking passive to 30% (up from 15%)
    • Increased the critical hit chance bonus from Riddle to 10% (up from 5%)
    • Blazing Bolts heat cost has been reduced to 16 (down from 20)
    • Priming Shot heat cost has been reduced to 10 (down from 12)
    • Increasing the damage bonus from the Tracing Residue mod to 10% (up from 5%)
  • Innovative Ordnance
    • Increased the bleed damage of Serrated Shot by 16%
    • Increased Elemental attack bonus damage on bleeding targets gained form Relentless Ordnance passive to 5% (up from 3%)
    • Changed the functionality of the “Incendiary Ignition” mod from giving more ticks of Combustible Gas Cylinder to increasing its damage on targets affected by Incendiary Missile.
    • Increased the periodic damage bonus from the Slow Burn mod to 30% (up from 25%)
    • Missile Blast now generates 2 stacks of Supercharge when used with Volatile Warhead.

Scoundrel

  • Hot Streak now properly resets the cooldowns of the following abilities:
    • Scrapper – Back Blast
    • Ruffian – Bushwack
    • Sawbones – Triage
  • Corrected Trick Move Ability cooldown to 35 seconds (down from 45 seconds).
  • Dirty Kick now has the same cooldown and costs the same amount of energy as the Operative’s Ability Debilitate.
  • Sawbones
    • Fixed an issue where Healer’s Edge mod was giving a bonus to critical hit chance.

Operative

  • Medicine
    • Fixed an issue where Tactical Effectiveness mod was giving a bonus to critical hit chance.

Gunslinger

  • Fixed the Thermal Grenade explosion visual effect.
  • Redesigned the Hotwired Defenses passive mod to additionally give: “When taking damage while Entrench is active the cooldown on Bag of Tricks is reduced by 2 seconds. This effect can only occur once every 3 seconds.”
  • Dirty Fighting
    • Blood Sights no longer increase bleed damage by 10%.
    • Nice Try grants Charged Burst, Dirty Blast, Wounding Shots, and Sharp Bomb 3% increased damage (down from 5%)
    • Sharp Objects critical hit damage from periodic effects is reduced to 5% (down from 10%)
  • Saboteur
    • Redesigned Jury-Rigged Mods to additionally give:
      • “Charged Burst deals additional elemental damage to targets affected by Interrogation Probe.”
    • Increased Blazing Speeds damage by 25%.

Sniper

  • Redesigned the Augmented Shields passive mod to additionally give: “When taking damage while Entrench is active the cooldown on Meticulous Preparation is reduced by 2 seconds. This effect can only occur once every 3 seconds.”
  • Virulence
    • Viral Targeting no longer increases poison effect damage by 10%
    • Decay grants Snipe, Lethal Shot, Cull, and Corrosive Grenade 3% increased damage (down from 5%)
    • Critical Grenade critical hit damage from periodic effects is reduced to 5% (down from 10%)
  • Engineering
    • Redesigned Custom Auto Loaders to additionally give:
      • “Snipe deals additional elemental damage to targets affected by Interrogation Probe.”
    • Increased Electrified Railgun’s damage by 25%

Shadow

  • Fixed an issue with the Jerra’s Persistence tactical where it was not properly adding a charge to Shadow Stride for the Shadow Combat Style.

Assassin

  • Fixed an issue with the Jerra’s Persistence tactical where it was not properly adding a charge to Phantom Stride for the Assassin Combat Style.

Sage

  • Revitalize Package Legendary item now correctly works for Sage.
  • The visual effect of “Preserved Force Armor” Ability is now correctly playing when used on a target.
  • Balance
    • Center Point – When the AoE damage is triggered it no longer hits the primary target twice.
    • Returning Light – Sever Force triggers Returning Light when they tick. Rate limit has been reduced to 3 seconds (down from 5 seconds).

Sorcerer

  • Revitalize Package Legendary item now correctly works for Sorcerer.
  • Lightning
    • Sorcerer’s Ability “Halted Offensive” deals the same critical damage as the Sage’s mirror Ability “Power of the Force”.
    • Fixed a typo in the tooltip of Focal Lightning passive Ability.
  • Madness
    • Eternal Torment – When the AoE damage is triggered it no longer hits the primary target twice.
    • Creeping End – Creeping Terror triggers Creeping End when they tick. Rate limit has been reduced to 3 seconds (down from 5 seconds).

Sentinel

  • Inspiration is now granted at level 51 instead of level 60.
  • Redesigned “Defensive Roll” passive mod, which is now called “Steel Self”, and which now does the following:
    • Increases internal and elemental damage reduction by 3%. In addition, Activating Inspiration, Rebuke, or Transcendence reduces the damage you take from area effects by 30% for 10 seconds.
    • This is now only available for the Combat and Watchman disciplines.
  • Reduced the ability recharge time of Force Clarity by 15 seconds.
  • Updated the tooltip of Rush Down passive Ability for clarity.
  • Watchman
    • Fixed an issue with the Burning Zen mod where charges of Zen were being consumed from the damage dealt from Burning Zen.
    • Updated the description of Burning Zen to better communicate its effect.
  • Combat
    • Increased the damage buff from Opportune Attack on Clashing Blast to 10% (up from 5%)
    • Redesigned “Quickness” mod:
      • “Dealing damage with an Ataru Form strike reduces the cooldown of rage spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.”
    • Redesigned the “Combat Trance” passive to do the following:
      • When Execute is consumed by Blade Storm or Clashing Blast, you build 1 rage. In addition, you are immune to interrupts and all controlling effects for 6 seconds after activating Precision. The immunity effect cannot occur more than once every 30 seconds.
  • Concentration
    • Reduced Zenith crit chance and damage bonus to 15% (down from 20%)
    • Redesigned the Gravity Vortex passive and is now a Level 51 mod choice for Concentration, replacing Defensive Roll:
      • Force Crush / Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.
    • Changed the Level 60 passive to Gravity Defiance, which reduces the Rage cost of Obliterate and Force Crush by 1.

Marauder

  • Bloodthirst is now granted at level 51 instead of level 60.
  • Redesigned “Defensive Roll” passive mod, which is now called “Steel Self”, and which now does the following:
    • Increases internal and elemental damage reduction by 3%. In addition, Activating Bloodthirst, Cloak of Pain, or Predation reduces the damage you take from area effects by 30% for 10 seconds.
    • This is now only available for the Carnage and Annihilation disciplines.
  • Reduced the ability recharge time of Furious Power by 15 seconds.
  • Updated the tooltip of Rush Down passive Ability for clarity.
  • Annihilation
    • Updated the description of Blood Fury to better communicate its effect.
  • Carnage
    • Increased the damage buff from Execute on Devastating Blast to 10% (up from 5%)
    • Redesigned“Quickness” mod:
      • “Dealing damage with an Ataru Form strike reduces the cooldown of rage spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.”
    • Redesigned the “Blood Frenzy” passive to do the following:
      • When Execute is consumed by Force Scream or Devastating Blast, you build 1 rage. In addition, you are immune to interrupts and all controlling effects for 6 seconds after activating Ferocity. The immunity effect cannot occur more than once every 30 seconds.
  • Fury
    • Reduced Dark Synergy crit chance and damage bonus to 15% (down from 20%)
    • Redesigned the Gravity Vortex passive and is now a Level 51 mod choice for Fury, replacing Defensive Roll:
      • Force Crush / Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.
    • Changed the Level 60 passive to Gravity Manipulation, which reduces the Focus cost of Zealous Leap and Force Exhaustion by 1.

Guardian

  • Vigilance
    • Reduced the damage done by the Branding Burst mod by 50%.
  • Focus
    • Reduced Zenith crit chance and damage bonus to 15% (down from 20%)

Juggernaut

  • Rage
    • Reduced Dark Synergy crit chance and damage bonus to 15% (down from 20%)
  • Vengeance
    • Reduced the damage done by the Shatter Burst mod by 50%.

Flashpoints

General

  • Master Mode Flashpoints are now only available in Group Finder at Level 80.
  • Players can no longer select a Flashpoint from the Group Finder window if they already have a mission for the same Flashpoint at a different difficulty level.
  • The Exit Area button now appears on the mini-map when the player is inside a Flashpoint.
  • Players are now correctly scaled to Level 65 inside all Star Fortresses.
  • The Combat Support Droid icon in the Mission tracker is no longer greyed out even when usable in Story Mode Flashpoints.

Flashpoints

Battle of Rishi

  • Rebalanced the damage done by the Shield Squadron Unit 1 encounter in Master Mode.

Objective Meridian

  • The hit indicators and visual effect of “Force Quake” Ability is now loading for all players.
  • Tau Idair now uses Blade Storm less frequently and does not use it at all in Solo and Solo-Story Mode.

Ruins of Nul

  • It is no longer possible to use the Climbing Anchor Points while in combat.
  • The Awakened Wardens now reset properly and can be summoned again after defeating the Bonus Boss.

Secrets of the Enclave

  • If the player is defeated by Graul their companions and followers will now be teleported into the arena when they re-enter it.

The Red Reaper

  • If players die and respawn after the Flashpoint has been completed, players can now go through the Flashpoint and loot the final boss.

Operations

General

  • R-4 Anomaly Operation (Story Mode) is now available through Group Finder. To celebrate the release of R-4 Anomaly it will remain in Group Finder every week.
  • Reduced the health of all encounters across all Operations and in all modes.
  • The Operation Terminal offers Weekly Missions for Level 80 characters only.

Operations

Scum and Villainy

  • The Hateful Entity is now dropping Tech Fragments and gear when defeated in Scum and Villainy Operation – Master Mode.

Terror From Beyond

  • The Dreadful Entity is now dropping Tech Fragments and gear when defeated in Terror from Beyond Operation – Master Mode.

The Nature of Progress

  • The visual effect of Huntsmater’s ability “Firestorm Grenade” is now consistent in the Nature of Progress Operation – Story Mode.

Missions + NPCs

  • Holo-characters are now correctly centered above the communicator in the Regicide Mission on Alderaan.
  • The Conquest rewards notification no longer appears multiple times in the cinematic when completing The Tatooine Rundown Mission.
  • Only characters above Level 80 receive Conquest Commendations and FP-1 Stabilizes after completing the following Missions in Story Mode, as intended:
    • Star Fortress
    • Flashpoint
  • Players can no longer claim Revan’s weapons from the Companions & Contacts window when he’s not an active companion during the Echoes of Oblivion Mission.
  • The correct lightsaber now appears in the cinematic of the “Weapon of the Jedi” Mission for the Jedi Knight Origin Story with the Shadow Combat Style.
  • The user Interface no longer flashes on the screen during the cinematic where Z0-OM is scanning in Shroud of Memory Mission.
  • Fixed texture issues in the cinematics of Chapter XV: GEMINI Deception.
  • There is no longer a required level for HK-51’s weapon, as intended.
  • The Ugnaught Leader in Blizz’s recruitment Mission, “Little Boss” is no longer too difficult to defeat.
  • Clarified a player conversation option in Jaesa Willsaam’s Alliance Alert “Feel the Wrath”.
  • The jump PLC in the Republic Mission “Out of the Blue” no longer displays “OBJECT HAS NO NAME” in its tooltip.
  • Reduced respawn timer of Ashen Remains in the Ziost Daily Mission “From Ashes”.
  • Added Ability names and descriptions to two temporary Abilities in “Out of the Blue” Republic Mission.
  • The Reclaimed Treasure Mission now advances correctly if players assemble the tablets incorrectly and replace them in the correct order.
  • Fixed an issue where Treek’s Bowcaster can’t be equipped back after being removed.
  • Fixed an issue where Treek’s Bowcaster can’t be equipped back after being removed.
  • Updated the description of “Technological Advancements” Mission to clarify that Galactic Starfighter PVP Mode does not provide points for completion.
    • It now says “Completing a Warzone or Arena Match – 10 charge”
  • Removed the reference to Level 60 Character Boost Token from Knights of the Eternal Throne Welcome Mail.
  • Rebalanced the Gemini Captain encounter in Chapter XVI – The Gemini Deception of Knight of the Fallen Empire – Story Mode.

Arenas + Warzones

  • The following Missions now reward Tech Fragments for players above 75:
    • [WEEKLY] The War Front
    • [DAILY] Zero Tolerance
    • [DAILY] United We Stand
  • Shadow
    • Maul Spike’s stun effect can no longer be clicked off in PvP.
  • Assassin
    • Maul Spike’s stun effect can no longer be clicked off in PvP.

Conquests

  • Defeating The Eyeless during the Rakghoul Resurgence event no longer grants credit for the “Activity Finder: Socialite” Conquest Objective.
  • Defeating Xenoanalyst during the Resurgence of the Gree event no longer gives credit towards the “Activity Finder: Socialite” Conquest Objective.

Events

Feast of Prosperity

  • Mission terminals for Feast of Prosperity Daily Missions are now highlighted.

Nar Shaddaa Nightlife

  • Unruly patrons in casinos in Nar Shaddaa are now correctly scaled during the Nar Shaddaa Nightlife event.

Galactic Starfighter

  • Increased the Experience players received from Galactic Starfighter matches for Levels 76-79.
  • Completing the Personal Conquest goals while in a Galactic Starfighter match gives progression for the Technological Advancements Mission.

Galactic Seasons

  • Players who didn’t complete the reputation track before the end of Galactic Season 2: “Shadows of the Underworld” can now keep on progressing this track and earn the Legacy titles “Shadow Initiate”, “Master of Shadows”, and “The Shadow’s Veil” until the launch of Galactic Season 3. More information in this forum post.
    • Syndicate Plans will continue to drop from mobs across the Galaxy for players who have not completed the reputation track.
    • Jawa Intel will also remain available from Brrazz on the Fleet to increase the chance to obtain Syndicate Plans.
  • The Galactic Season timer from the Welcome Window is now correctly working:
    • It no longer disappears from the Galactic Season window.
    • Players can now use the Galactic Season catch-up function.
  • Traitor Among the Chiss Flashpoint (All Modes) now correctly gives points for the completion of the “Legacies of the Ambitious and Deceitful” Seasonal Objective.
  • The Season Objective “Still got it” now only progresses when completing the objective without a Companion.
  • Gear icons of Galactic Season 2 weapons are now correctly updated when a mod is added.
  • Updated the Ambassador’s Curiosities icon.
  • There is no longer an error message when the Conquest window is opened after the end of the season.
  • Opening a Galactic Season Companion Lockbox while the inventory is full now displays the following error message: “You do not have enough room to claim these contents. Please clear your inventory first and try again”.
  • Galactic Season 2 Objectives are no longer visible in the Conquest tab and players can no longer progress on them as the season already ended.

Patch notes for SWTOR 7.1 are sourced from BioWare’s official publication on swtor.com.

This article may be updated to reflect on a few of the new features that were not certain at the time of the original publication (a day before the patch went live). For any major new discoveries and new features, expect standalone guides coming very soon after 7.1 goes live.

Author Lokzmir
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Categories SWTOR News
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