Neuigkeiten aus dem SWTOR-Universum:

SWTOR Class Balance and Group Content: Interview with Gameplay Design Director

We reached out to BioWare with a bunch of SWTOR Class Balance questions and some of the hot topics surrounding the current Combat Style Balance and Group Content in the game. We interviewed Gameplay Design Director George Smith and Gameplay Designer Chris Durel. A few months ago, shortly before 7.0 launched, we had a chance […]

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SWTOR 7.1.1 Healer Balance Changes Overview and Analysis

This article will give you a preview of the Healer Combat Styles proposed changes coming with SWTOR Update 7.1.1. I’ve also got a detailed analysis of the changes – how they will affect the combat styles, the healing in general; and I also shared some personal thoughts and suggestions for further changes that BioWare should […]

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SWTOR 7.1.1 Operative and Scoundrel DPS Changes Overview and Analysis

This article will specifically be covering the changes to Operative and Scoundrel DPS, which were mainly to Concealment / Scrapper. All of the healer changes will be covered in a dedicated article. Current State of Operative and Scoundrel DPS Operative and Scoundrel DPS is a bit of a glass cannon in PvE. Both disciplines offer […]

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SWTOR 7.1.1 Madness Sorcerer and Balance Sage Changes Overview and Analysis

This article overviews and analyzes the changes announced specifically for Madness Sorcerer and Balance Sage planned for SWTOR Update 7.1.1. I will have separate dedicated articles for Lightning / Telekinetics and all of the healer changes. Current State of Madness and Balance Combat Styles Madness / Balance is a bit all over the place right […]

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SWTOR 7.1.1 Lightning Sorcerer and Telekinetics Sage Changes Overview and Analysis

This article overviews and analyzes the changes announced specifically for Lightning Sorcerer and Telekinetics Sage planned for SWTOR Update 7.1.1. I will have separate dedicated articles for Madness / Balance and all of the healer changes. The Current State of Lightning and Telekinetics Pun intended. In 7.0, Lightning / Telekinetics has emerged as an outlier […]

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SWTOR 7.1.1 Assassin and Shadow Changes Analysis

BioWare announced the planned combat style balance changes for SWTOR 7.1.1. This article focuses on the Assassin and Shadow and analyzes what impact the proposed tweaks will have on your gameplay! All three Assassin / Shadow disciplines technically received balance changes, though the changes were mostly focused on adjusting the viability of different DPS builds, […]

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SWTOR 7.1.1 brings Balance Changes and Galactic Season 3, new Strongholds teased

BioWare has announced SWTOR update 7.1.1. Jackie Ko, Eric Musco, and Chris Durel revealed details about the next batch of upcoming balance changes to combat styles and Galactic Season 3 plans. There is no release date revealed yet for SWTOR 7.1.1, but we at least know now that this is the next game update in […]

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SWTOR September 2022 Events Schedule

BioWare has revealed the schedule for in-game events in SWTOR for the month of September 2022. Nightlife continues! Gree will land again on Ilum for more research and Pirates will invade Dantooine. Nar Shaddaa Nightlife continues The yearly gambling event on Nar Shaddaa, called Nightlife, started in the beginning of August and will continue to […]

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SWTOR 7.1a Fixes IP-CPT and Soa, adds missing Manaan Mission Rewards

BioWare has announced that 7.1a will be coming on Thursday, August 11th. It fixes most of the biggest issues that came with 7.1. 7.1a Highlights and Thoughts The bugs that allowed IP-CPT to fall through the floor and prevent players from defeating Soa have supposedly been fixed. I am quite skeptical if the issue with […]

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SWTOR Update 7.1: everything you should know

This article will be covering the major features along with the patch notes for SWTOR Game Update 7.1 “Digging Deeper”, which releases on August 2nd. Table of contents Major New Features in SWTOR Update 7.1 Most of what’s coming with 7.1 was initially announced as part of the Legacy of the Sith expansion, but we […]

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