The PBE has been updated! As we continue the 12.3 PBE cycle, today’s patch includes splash tweaks & tentative balance changes!
Continue reading for more information!
Table of Contents
- Splash Tweaks
- Tentative Balance Changes
Splash Tweaks
Balance Changes
Context & Notes
„Hey all!
Pretty interesting patch coming your way. We’re adjusting the fighter system to be less health skewed (more info tomorrow). We’ve also got some changes for pro champs and Ahri among others!
If you missed it, Chem Terrain was disabled in a hotfix today.
Whatcha think?“
Squad5 added:
„Some context for the Nami adjustment – tried out some medium scope changes to see if I could get some good feeling changes to her passive.
Eotd she didn’t have enough power budget for the changes (she’s already strong). But we liked it enough to do a small change to the passive.
Tl;dr is Nami passive now applies a decaying haste to allies (starting at 90 instead of 45 and decaying to 0 over the duration). We think this is power up so pairing it with a small damage nerf to E’s bonus on hit damage.
To clarify by haste I mean Movement Speed buff – she doesn’t grant the CDR stat Haste.
Words are hard…“
„When we introduced the Chemtech Drake, Soul, and Terrain in preseason, we shared our intent for it to have a higher impact on games than the original four elemental drakes. Over the past few months, we’ve heard your feedback across social media and surveys that, even with this goal in mind, the Chemtech addition has just been too frustrating to play with—especially if you’re on the losing team.
Effective today, we’re disabling the Chemtech Drake, Soul, and Terrain.
While the Chemtech Drake and its corresponding systems are disabled, we’ll be iterating on design changes to solve the issues with the current versions, while maintaining the spirit of what we were originally trying to achieve. Our primary focus will be on the terrain. This may take time to do right, meaning there’s a chance we won’t bring the Chemtech Drake back for a while.
Our goal, as always, is to make Summoner’s Rift the best it can be, and it was clear that we missed the mark this time. Thanks for sharing all your feedback and for the patience you afforded us while we gave Chemtech Drake its shot in the wild.“
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